GAMIFICATION ALLIED WITH TECHNOLOGY IN EDUCATION BRAZILIAN OF MATHEMATICS
Gamification, TDIC, teaching math, Systematic review.
The continuous advance of society imposes constant changes on all sectors, demanding at
all times that the forms of work accompany this progress. In the educational field, this is
even more evident, since contact with new generations of students happens practically
instantly. Given this fact, it is necessary to search for new teaching methodologies that fit
this new profile and support the good development of education, as well as technologies
that can help in the application of these methodologies. This work aims to evaluate the
scope of the Gamification methodology in mathematics teaching in Brazil and identify
the most commonly used technological tools for the application of this methodology.
The methodological approach used was the Systematic Literature Review, having as a
search interval the years from 2016 to 2021. The results obtained indicate that the use of
Gamification as a teaching strategy was quite satisfactory when it was desired to improve
student engagement in carrying out the proposed tasks. In addition, it was possible to
observe that currently there are few works in the area aimed at high school students, which
motivated the creation of a proposal for a gamified activity aimed at this audience.